Honor War A.S. LVIII/2024
- Date
- April 12-14, 2024
- Branch
- College of Lyonsmarche
- Autocrat
- Tova Fransdottir, Yu San Mi
- Site
- Chief Timothy State Park, Silcott Island
EVENT COPY
Honor War 2024 April 12, 12pm - April 14, 2pm College of Lyonsmarche
Event Stewards: Tova Fransdottir (tova.fransdottir@gmail.com), Yu San Mi (mlavernh21@gmail.com) contact for merchanting and teaching classes. Event Fee: Weekend Adult non-member $30, Youth 17 and under are free. SCA Members receive a $10 discount. Make checks payable to SCA Inc, College of Lyonsmarche.
Site Address: Chief Timothy Park, 13766 US-12, Clarkston WA 99403. 7.3 miles west of Clarkson WA. Our Snake River Port on Silcott Island is once again besieged by roving Atemesian bands of brigands from the East, and South, and North… well from all over. Thus do we call for aid from our Great Neighbors, those brave souls of the Inlands! Ties of old call to the Baronies of Wastekeep, Wealdsmere, and Vulkanfeldt, as well as good cousins throughout the lands of An Tir. Come to our aid, and a share of our lentil bounty! Fighting and food, merry-making and beer! Let us all protect these lands of our Great King Ulfgar and Queen Juahara from the foul highwaymen. Rapier and Heavy WAR!, merchants, bardic, classes and fellowship. Who will fly their flag over our fair island this next year? Championships: A&S, Target Archery, and Rapier.
- Weather
- Attendance
- 231 Adult, 39 Youth
ACTIVITIES
- Saturday
- Heavy and then Rapier War
- Archery Championship
- A&S Championship
- Homebrew Championship
- Bardic Championship
- Sunday
- Rapier Championship Tournament
Court Report
102 Nuallán Ó Laighin (An Tir) Griffe et du Lion Apr 13, 2024 (AS LVIII) 103 Panfilo Caminante (Wastekeep) Award of Arms Apr 13, 2024 (AS LVIII) 104 Suzanne de Chinon (Wealdsmere) Lion's Strength Apr 13, 2024 (AS LVIII) 105 Lif Gudrunsdottir (Akornebir) Leo Minor Apr 13, 2024 (AS LVIII) 106 Viola Carrara (Wealdsmere) Terpsichore's Fox Apr 13, 2024 (AS LVIII) 107 Richenda du Jardin (Wealdsmere) Griffe et du Lion Apr 13, 2024 (AS LVIII) 108 Will Fletcher (Wealdsmere) Sable Pheon Apr 13, 2024 (AS LVIII) 109 Thadeus of Wealdsmere (Wealdsmere) l'Esperon et du Lion Apr 13, 2024 (AS LVIII) 110 Septimus of the Myrmidons (Glymm Mere) Hastae Leonis Apr 13, 2024 (AS LVIII) 111 Bjorn Jotunsbane (Wealdsmere) Hastae Leonis Apr 13, 2024 (AS LVIII) 112 Seumas mac Brehon (Glymm Mere) Hastae Leonis Apr 13, 2024 (AS LVIII) 113 Deorwine Aet Earneleia (Wealdsmere) Griffe et du Lion Apr 13, 2024 (AS LVIII) 114 Christie of Wealdsmere (Wealdsmere) Award of Arms Apr 13, 2024 (AS LVIII) 115 Yu San Mi (An Tir) Award of Arms Apr 13, 2024 (AS LVIII) 116 Rúnfríðr kennikona (Cranehaven) Griffe et du Lion Apr 13, 2024 (AS LVIII) 117 Melike bint Mihail (Lyonsmarche) Carp Apr 13, 2024 (AS LVIII) 118 Jannet Fletcher (Wealdsmere) Lion's Strength Apr 13, 2024 (AS LVIII) 119 Duncan Fletcher (Sentinel's Keep) Archery Defender Apr 13, 2024 (AS LVIII)
The War
Heavy Scenarios
Honor War 2024 Heavy Scenarios
Scenario One: Open Field Unlimited Archery included 20-minute warmup battle. Unlimited resurrections No War Points - let’s just knock off the rust Scenario Two: Open Field Quick Battles No archery 3 open field battles Single death, no resurrection Fight until last fighter One War Point per battle (3 points at play) Scenario Three: Capture the Supplies Setup: Straw bales will be arranged to define up to five supply caches. Each supply cache will be large enough for 2-3 defenders to hold and have a central flag. No archery 1 Supply battle Sides start at resurrection point, go capture caches at lay-on. Flag up/down denotes possession of the cache. Cannot attack over straw bales Temporary holds will be called at 10 and 20 minutes to determine possession of caches Each cache is worth one War Point at each hold. (10 points at play if 5 supply caches) Scenario Four: Bridge Over Troubled Waters Setup: 12 straw bales on each side to make the bridge, river marked with rope Archery included 1-2 bridge battles (time/interest) Single bridge (3-4 fighters wide) Stepping in the water from the bridge and you drown (dead) Knights/royal peers can “ford” the river on foot from the shore MUST start from the shore, you can’t avoid the above mentioned falling off bridge Cross at a slow walking pace CANNOT hit people on the bridge from the river, must be “on land” Three deaths (two resurrections) Fight to last fighter Five War Points to victor of each battle (10 points at play if 2 battles happen)
23 War Points (Optional 2 point additional battle at Their Majestie’s Discretion)
Rapier Scenarios
Scenario One: Open Field Quick Battles
- 3 open field battles
- Single death, no resurrection
- No missile/RBG
- Spears during third battle only
- Fight until last man
- One War Point per battle
No breaks between these battles; will reset and start 1 minute after last death 10-Minute Break Scenario Two: Bridge Over Troubled Waters Setup: 12 hay bales on each side to make the bridge, river marked with rope * 2 bridge battles – switch sides between scenarios
- Single bridge (3-4 fighters wide)
- Stepping in the water from the bridge and you drown (dead)
- MODs can “ford” the river on foot from the shore, all others must cross on their knees * MUST start from the shore, you can’t avoid the above mentioned falling off bridge * Cross at a slow walking pace
- CANNOT hit people on the bridge from the river, must be “on land”
- Three deaths (two resurrections)
- RBG allowed
- Spears allowed
- Fight to last man
- Five War Points to victor of each battle
- No rest between scenarios
10-Minute Break Scenario Three: Capture the Supplies Setup: Hay bales will be arranged to define up to five supply caches. Each supply cache will be large enough for 2-3 defenders to hold and have a central flag.
- 2 Supplies battles
- Sides start at resurrection point, go capture caches at lay-on.
- Flag up/down denotes possession of the cache.
- Cannot attack over hay bales
- RBG allowed
- Spears allowed
- Unlimited resurrections
- Temporary holds will be called at 5, 10 and 15 minutes to determine possession of caches * Each cache is worth one War Point at each hold
- 10-minute rest between scenarios