Difference between revisions of "Tournament of Armies III"
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=Event Overview= | =Event Overview= | ||
− | = | + | =Recruiting Your Army= |
+ | Armies will be built using the following formula: | ||
+ | A good way to understand building armies is to think about fielding Coins, not people. As Warlord you field 10 Coins in Heavy, 5 in Rapier, and 4 in Archery. | ||
+ | Army Marshal: Field Marshal, with up-to-date marshal status on kingdom lists. This member of your army is mandatory, and responsible for all inspections. The warlord cannot serve as the army's marshal. | ||
==Armoured== | ==Armoured== | ||
+ | As a Warlord or member of a Warband you will start as a small unit built on 10 Coins. | ||
+ | |||
+ | *Knights cost 2 Coins | ||
+ | *All others cost 1 Coin | ||
+ | *A band of 1 knight and 8 warriors is equal to 10 Coins, as is 2 knights and 6 warriors. | ||
+ | *Armoured forces earn Coins in Battle | ||
==Target Archery== | ==Target Archery== | ||
+ | Archery forces will be built on 4 Coins. | ||
+ | |||
+ | *Grey Goose Shaft cost 2 Coins | ||
+ | * All others cost 1 Coin | ||
+ | *A force of 2 Geese will cost 4 Coins. | ||
+ | *Archery forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle. | ||
+ | *Once your archers have earned you a boon, you will be able to purchase it like resurrections. | ||
==Rapier== | ==Rapier== | ||
+ | |||
+ | Rapier forces will be built on 5 Coins. | ||
+ | |||
+ | *White Scarves cost 2 Coins | ||
+ | *All others cost 1 Coin | ||
+ | *A force of 1 WS and 2 warriors costs 4 Coins. | ||
+ | *Rapier forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle. | ||
+ | *Rapier combatants will snowball into larger armies then be broken down into smaller units again. Rapier will also start with the Counting Coup scenario as described in the Armoured section. | ||
+ | *Once your rapier combatants have earned you a boon, you will be able to purchase it like resurrections. | ||
+ | |||
+ | NOTE: Provisions will be made for unaligned fighters. If you don't have an army by Saturday Morning you will still get to play. | ||
+ | |||
+ | ==Arts and Sciences== | ||
+ | |||
+ | There is no limit to the scholars, devisors and artisans a warlord may employ, or seduce on site. Arts and Science will generate Boons and Coins for their Warlord. There will be several A&S competitions planned for ToA. | ||
+ | |||
+ | ==Bardic== | ||
+ | |||
+ | There is no limit to the dancers, drummers, singers and storytellers a warlord may employ, or seduce on site. Bardic forces will generate Boons for their Warlord. There are a variety of Bardic competitions planned for ToA. | ||
+ | |||
+ | ==Service== | ||
+ | |||
+ | Providing volunteers to help at the event will generate coins. There is no initial cost to field volunteers. | ||
Revision as of 11:14, 22 June 2012
[[Image:|350px|right]]
Event Overview
Recruiting Your Army
Armies will be built using the following formula: A good way to understand building armies is to think about fielding Coins, not people. As Warlord you field 10 Coins in Heavy, 5 in Rapier, and 4 in Archery.
Army Marshal: Field Marshal, with up-to-date marshal status on kingdom lists. This member of your army is mandatory, and responsible for all inspections. The warlord cannot serve as the army's marshal.
Armoured
As a Warlord or member of a Warband you will start as a small unit built on 10 Coins.
- Knights cost 2 Coins
- All others cost 1 Coin
- A band of 1 knight and 8 warriors is equal to 10 Coins, as is 2 knights and 6 warriors.
- Armoured forces earn Coins in Battle
Target Archery
Archery forces will be built on 4 Coins.
- Grey Goose Shaft cost 2 Coins
- All others cost 1 Coin
- A force of 2 Geese will cost 4 Coins.
- Archery forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle.
- Once your archers have earned you a boon, you will be able to purchase it like resurrections.
Rapier
Rapier forces will be built on 5 Coins.
- White Scarves cost 2 Coins
- All others cost 1 Coin
- A force of 1 WS and 2 warriors costs 4 Coins.
- Rapier forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle.
- Rapier combatants will snowball into larger armies then be broken down into smaller units again. Rapier will also start with the Counting Coup scenario as described in the Armoured section.
- Once your rapier combatants have earned you a boon, you will be able to purchase it like resurrections.
NOTE: Provisions will be made for unaligned fighters. If you don't have an army by Saturday Morning you will still get to play.
Arts and Sciences
There is no limit to the scholars, devisors and artisans a warlord may employ, or seduce on site. Arts and Science will generate Boons and Coins for their Warlord. There will be several A&S competitions planned for ToA.
Bardic
There is no limit to the dancers, drummers, singers and storytellers a warlord may employ, or seduce on site. Bardic forces will generate Boons for their Warlord. There are a variety of Bardic competitions planned for ToA.
Service
Providing volunteers to help at the event will generate coins. There is no initial cost to field volunteers.
Arts and Sciences
Service
Service/Points per Hour(Wage)
Scenarios
Armoured
Day One
Day Two
Rapier
Target Archery
Event Highlights and Personal Memories
Event Info
Date
Event Steward & Staff
Site Fees
Location
Directions to Site