Ailithir Longseior
At the time in which Lord Ailithir designed these arms, he was working in the Merchant Marine. The charge on the sun is an early tool of navigation.
Lord Ailithir is the creator of Scottish Rules Croquet, which he put together for the Shire of Dragon's Mist in days gone by, and which seems to slowly be gathering favor as a whimsical pastime in An Tir.
Lord Ailithir is the final arbiter of the rules, which were a result of his personal sense of whimsy and of fun. The writer of this article does not know how he derived the set of points won, nor the "weight" of the points.
It is to be remembered at all times that the principle reason for Scottish Rules Croquet is personal display, not a mere croquet game. More points may be accrued by having a large and well-garbed entourage than by winning croquet points! In Machiavellian tradition, the judges may be bribed - openly. In fact, Dragon's Mist has taken up giving a secondary "first prize" to winners of the actual game, as in past they tended to expect something... Another secondary "grand" prize (traditionally a "revolving" trophy of some sort) goes to the "local winner" with best entourage and general display of "Celtic excess" - founded on the early Period records of love of such things by the ancient Celts of both Scotland and Ireland. Another secondary first prize goes to "Most Scottish", a prize that became necessary as entrants sometimes simply went for "more entourage" and "more shtick" while other, smaller groups went for "authentic Scottish" and felt cheated of the glory.
Why are all these prizes "secondary"? Because as per Lord Ailithir's First Principle of the Game, Chivalry, The Queen always wins! It's only fitting! In fact, Her Majesty wins even if she isn't attending the event! Even if no-one plays in her stead!
Otherwise the game is played much like regular croquet, with a normal croquet set and layout. Minor exceptions are: one may use customized, decorated, mallets; one may use Designated Hitters. A Major Exception is that it is traditionally played over an enlarged course that hopefully goes right through camp. (It's rather like golf in that "hazards" are part of the fun.) Lord Ailithir himself experimented with adding hazards such as mazes and gates made of hay bales, but we've since discovered that this sometimes prolongs the game to the point the latter entrants must finish their rounds in the dark without dinner.
The presentations of the awards and trophy are More Fun in daylight... Be forwarned!