Michelino's Ars Magica theory on Households: Difference between revisions

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Created page with "I have a theory that the descriptions for covenants in the Ars Magica role playing game works well for households. '''Spring''' Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season. '''Summer''' Summer covenants are firmly established, and still growing. The length of a covenant's Summer determines its ultimate power, and has a..."
 
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'''Spring'''
'''Spring'''
Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season.  
Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season.  


'''Summer'''
'''Summer'''
Summer covenants are firmly established, and still growing. The length of a covenant's Summer determines its ultimate power, and has a strong influence on the length of time for which it endures.  
Summer covenants are firmly established, and still growing. The length of a covenant's Summer determines its ultimate power, and has a strong influence on the length of time for which it endures.  


'''Autumn'''
'''Autumn'''
An Autumn covenant is living off past glories, but has yet to go seriously into decline. The most powerful covenants in the Order are in Autumn, as the Autumn that follows a long and vigorous Summer can last for centuries.  
An Autumn covenant is living off past glories, but has yet to go seriously into decline. The most powerful covenants in the Order are in Autumn, as the Autumn that follows a long and vigorous Summer can last for centuries.  


'''Winter'''
'''Winter'''
Winter covenants are in decline, and on their way to oblivion. They are normally filled with old and peculiar magi, with little interest in recruiting new blood. However, sometimes new recruits are brought in, and the covenant moves round to Spring once more.  
Winter covenants are in decline, and on their way to oblivion. They are normally filled with old and peculiar magi, with little interest in recruiting new blood. However, sometimes new recruits are brought in, and the covenant moves round to Spring once more.  



Latest revision as of 18:29, 2 April 2026

I have a theory that the descriptions for covenants in the Ars Magica role playing game works well for households.

Spring

Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season.

Summer

Summer covenants are firmly established, and still growing. The length of a covenant's Summer determines its ultimate power, and has a strong influence on the length of time for which it endures.

Autumn

An Autumn covenant is living off past glories, but has yet to go seriously into decline. The most powerful covenants in the Order are in Autumn, as the Autumn that follows a long and vigorous Summer can last for centuries.

Winter

Winter covenants are in decline, and on their way to oblivion. They are normally filled with old and peculiar magi, with little interest in recruiting new blood. However, sometimes new recruits are brought in, and the covenant moves round to Spring once more.

Both in the game (and, I think in SCA households) if you choose a Spring covenant, you get lots of direct influence on how it runs, but don't have lots of resources. Summer has more resources and organization, but folks coming in have a harder time being in the lead of things. In Autumn you still have access to lots of resources, but perhaps aren't growing, and might start shrinking. Winter is folks hanging on to the past, but it's possible to start it up again.

¯\_(ツ)_/¯ but it seems to fit in my experience.


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