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== Summary ==
== Summary ==
Taðkr began participating in the SCA during the summer of 2000 as part of the [[House of Hormones]].  In 2001 he became man-at-arms to [[Sigurd the Dark]], who had previously been training him in heavy fighting.  When the [[House of Hormones]] joined the [[Village of Bjorgvin]] in 2002 his lengthy oath swearing kicked off a series of events that resulted in an enduring nickname, "Loki." By the time he registered his name in 2006 his persona had developed a strong Norse slant; so he opted for the Norse spelling of Taðkr and adopted the byname ormstunga, which means "serpent tongue."  In 2007 he began attracting members and forming a new house, becoming goði of [[House Jormungandr]].
Originally Tadhg the Thinker, Taðkr began participating in the SCA during the summer of 2000 as a guest of [[Jarni Auga Sigurdson]].  In 2001 he became man-at-arms to Jarni's father, [[Sigurd the Dark]], and became a permanent member of the [[House of Hormones]].  When the [[House of Hormones]] joined the [[Village of Bjorgvin]] in 2002, a series of events surrounding his oath swearing resulted in him being inadvertently named "Loki" by then Konungr [[Finnr Skeggison]]As a result, Taðkr is known in the [[Village of Bjorgvin]] simply as "Loki" to this day.


== Pre-SCA Persona Background ==
By the time he registered his name in 2006, his [[persona]] had developed a strong [[Norse]] slant; so he opted for the [[Norse]] spelling of "Taðkr" and adopted the byname ormstunga, meaning "serpent's tongue." In 2007, alongside [[Senen meśou-nešed]], [[Toomachi no Shichiro]], and [[Kagami Tomoko]], he formed a new household styled after settlement-era Iceland, becoming goði of [[House Jormungandr]].
Tadc MacBeccáin, son of Beccán Riabaig, was born in the Kingdom of Osraighibh in Ireland in the year 908.  In 919 his father joined Niall Glundub, the Cenél nEógain king of Tara, in the Battle of Dublin against the northmen and was killed.  Tadc continued supporting his mother for three years after that, but left home in 922 looking for higher paying work near the emerging norse trade towns.  With few marketable skills, and no worldy experience, he soon resorted to banditry in order to make his living.


This continued off and on for some time, until one day in a Dublin pub he picked a fight with a northmanIf you asked him today he'd tell you he did it for nothing more than the thrill of fighting, but whatever the reason he recieved a brutal thrashing that dayÚlfgrímr, another northman who had witnessed the fight, bought Tadc a drink and offered him some tips on brawling.  After another couple hours of drink he quickly picked a fight with Úlfgrímr, who laughed after handing him another beating and introduced him to SigurðrTo Tadc's surprise, Sigurðr, saying that Tadc showed guts albeit a general lack of discipline, offered to hire him onto his ship crew.  The northmen, unused to Tadc's quiet demeanor, began calling him Tadc the Thinker.
== [[Persona]] ==
Tadc MacBeccáin, son of Beccán Riabaig, was born in the Kingdom of Osraighibh in Ireland in the year 908In 919 his father joined Niall Glundub, the Cenél nEógain king of Tara, in the Battle of Dublin against the northmen and was killedBeing very near the invasion, Tadc and his family were put into bondage by the northmen and became thralls to the Vikings.  Tadc spent many years resigned to a slave's life before he was separated from his kin and given as a gift to a Viking landsmenn named Sigurðr inn Svarti, whom returned with Tadc to Sweden.  The northmen, unused to Tadc's then quiet demeanor, began calling him Tadc the Thinker.


It was at that point that his adventures with the northmen began, and his life started down a path that would eventually lead him to adopt a new name in Scandinavia; Taðkr ormstunga.
Tadc spent some years serving Sigurð's house, until a time when Sigurðr found himself in need of oarsmen on his ship.  Having found Tadc to be a fast learner around his hall, Sigurðr decided to place him on his ship in spite of his ignoble status.  As a ship hand and eventually drengr to Sigurðr inn Svarti, Tadc was able to learn much about ships and even more about fighting while on countless viking raids.  He learned above all that there was glory to be won in justly taking spoils from a vanquished foe, and quickly adopted the Norse outlooks on raiding and death.  On long voyages he fashioned songs and told great stories, and was called skáld.  It was in 925, after becoming something of a mentor to Tadc, that Sigurðr freed him and called him leisingr.  Tadc swore himself to Sigurðr's hearth, becoming a retainer to his house.  The two became closer over time, and would continue to raid for only a few more seasons before Sigurðr began thinking about settling down.  At this time another warrior, the Jarl of a Norwegian hill pasture, heard of Sigurðr's exploits and word-fame, summoning him with an offer to join his hall.  Having heard of the Jarl's strength and generosity, Sigurðr accepted and became an important man in the Jarl's hall.  At the swearing of oaths, Tadc recounted past glories with such fervor that he was given a new name by the Norwegians: Tungu-Taðkr.


== Skills ==
Several years passed, and by 928 Taðkr began to yearn for more raids, as well as his own glory, fame, and riches. He asked for Sigurðr's permission and blessing to seek his own adventure on the seas, and was seen off with gifts of a sword, a mail shirt, and a ship. Taðkr found and recruited his own drengr to man the ship, and over time found himself with a diverse crew of Irish, Norse, and Saxon warriors.  Following their first raiding season, Taðkr wished to find new land to settle as their own and happened upon Iceland.  His crew quickly established a territory, attracting more followers in the years that followed as Taðkr's reputation made him goði. He now represents the people of his hall in matters political, and heads a house of tradesmen, mercenaries, and vikings.
*Armor Making
*Belly Dancing
*Fine Arts
*Gambling
*Heavy Fighting in all weapon styles.
*Leather Working
*Sewing
*Storytelling
*Wood burning
 
== Notes ==
*Dublin O'Guinn Silverwolf considers him a champion skittles player.
*He always wears a silver fox tail on his belt, even while dancing.
*He has recieved two favors from Terra Promaria; one for a best death, and one for staying to finish patch a muddy road after the work party was adjourned for court.
*His House of Hormones tabard has its colors intentionally inverted.


[[Category:People]]
[[Category:People]]
[[Category:Irish Personas]]
[[Category:Viking Personas]]
[[Category:Dark Ages Personas]]

Latest revision as of 12:33, 18 May 2020

Summary

Originally Tadhg the Thinker, Taðkr began participating in the SCA during the summer of 2000 as a guest of Jarni Auga Sigurdson. In 2001 he became man-at-arms to Jarni's father, Sigurd the Dark, and became a permanent member of the House of Hormones. When the House of Hormones joined the Village of Bjorgvin in 2002, a series of events surrounding his oath swearing resulted in him being inadvertently named "Loki" by then Konungr Finnr Skeggison. As a result, Taðkr is known in the Village of Bjorgvin simply as "Loki" to this day.

By the time he registered his name in 2006, his persona had developed a strong Norse slant; so he opted for the Norse spelling of "Taðkr" and adopted the byname ormstunga, meaning "serpent's tongue." In 2007, alongside Senen meśou-nešed, Toomachi no Shichiro, and Kagami Tomoko, he formed a new household styled after settlement-era Iceland, becoming goði of House Jormungandr.

Persona

Tadc MacBeccáin, son of Beccán Riabaig, was born in the Kingdom of Osraighibh in Ireland in the year 908. In 919 his father joined Niall Glundub, the Cenél nEógain king of Tara, in the Battle of Dublin against the northmen and was killed. Being very near the invasion, Tadc and his family were put into bondage by the northmen and became thralls to the Vikings. Tadc spent many years resigned to a slave's life before he was separated from his kin and given as a gift to a Viking landsmenn named Sigurðr inn Svarti, whom returned with Tadc to Sweden. The northmen, unused to Tadc's then quiet demeanor, began calling him Tadc the Thinker.

Tadc spent some years serving Sigurð's house, until a time when Sigurðr found himself in need of oarsmen on his ship. Having found Tadc to be a fast learner around his hall, Sigurðr decided to place him on his ship in spite of his ignoble status. As a ship hand and eventually drengr to Sigurðr inn Svarti, Tadc was able to learn much about ships and even more about fighting while on countless viking raids. He learned above all that there was glory to be won in justly taking spoils from a vanquished foe, and quickly adopted the Norse outlooks on raiding and death. On long voyages he fashioned songs and told great stories, and was called skáld. It was in 925, after becoming something of a mentor to Tadc, that Sigurðr freed him and called him leisingr. Tadc swore himself to Sigurðr's hearth, becoming a retainer to his house. The two became closer over time, and would continue to raid for only a few more seasons before Sigurðr began thinking about settling down. At this time another warrior, the Jarl of a Norwegian hill pasture, heard of Sigurðr's exploits and word-fame, summoning him with an offer to join his hall. Having heard of the Jarl's strength and generosity, Sigurðr accepted and became an important man in the Jarl's hall. At the swearing of oaths, Tadc recounted past glories with such fervor that he was given a new name by the Norwegians: Tungu-Taðkr.

Several years passed, and by 928 Taðkr began to yearn for more raids, as well as his own glory, fame, and riches. He asked for Sigurðr's permission and blessing to seek his own adventure on the seas, and was seen off with gifts of a sword, a mail shirt, and a ship. Taðkr found and recruited his own drengr to man the ship, and over time found himself with a diverse crew of Irish, Norse, and Saxon warriors. Following their first raiding season, Taðkr wished to find new land to settle as their own and happened upon Iceland. His crew quickly established a territory, attracting more followers in the years that followed as Taðkr's reputation made him goði. He now represents the people of his hall in matters political, and heads a house of tradesmen, mercenaries, and vikings.