Difference between revisions of "Tournament of Armies III"

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(Created page with "Category:Events [[Image:|350px|right]] =Event Overview= =Rules of Engagement= ==Armoured== ==Target Archery== ==Rapier== ==Arts and Sciences== ==Service== ...")
 
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=Event Overview=
 
=Event Overview=
  
=Rules of Engagement=
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=Recruiting Your Army=
  
 +
Armies will be built using the following formula:
 +
A good way to understand building armies is to think about fielding Coins, not people. As Warlord you field 10 Coins in Heavy, 5 in Rapier, and 4 in Archery.
  
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Army Marshal: Field Marshal, with up-to-date marshal status on kingdom lists. This member of your army is mandatory, and responsible for all inspections. The warlord cannot serve as the army's marshal.
  
 
==Armoured==
 
==Armoured==
  
 +
As a Warlord or member of a Warband you will start as a small unit built on 10 Coins.
 +
 +
*Knights cost 2 Coins
 +
*All others cost 1 Coin
 +
*A band of 1 knight and 8 warriors is equal to 10 Coins, as is 2 knights and 6 warriors.
 +
*Armoured forces earn Coins in Battle
  
 
==Target Archery==
 
==Target Archery==
  
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Archery forces will be built on 4 Coins.
 +
 +
*Grey Goose Shaft cost 2 Coins
 +
* All others cost 1 Coin
 +
*A force of 2 Geese will cost 4 Coins. 
 +
*Archery forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle. 
 +
*Once your archers have earned you a boon, you will be able to purchase it like resurrections.
  
 
==Rapier==
 
==Rapier==
 +
 +
Rapier forces will be built on 5 Coins.
 +
 +
*White Scarves cost 2 Coins
 +
*All others cost 1 Coin
 +
*A force of 1 WS and 2 warriors costs 4 Coins.
 +
*Rapier forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle. 
 +
*Rapier combatants will snowball into larger armies then be broken down into smaller units again. Rapier will also start with the Counting Coup scenario as described in the Armoured section.
 +
*Once your rapier combatants have earned you a boon, you will be able to purchase it like resurrections.
 +
 +
NOTE: Provisions will be made for unaligned fighters. If you don't have an army by Saturday Morning you will still get to play.
 +
 +
==Arts and Sciences==
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 +
There is no limit to the scholars, devisors and artisans a warlord may employ, or seduce on site.  Arts and Science will generate Boons and Coins for their Warlord.  There will be several A&S competitions planned for ToA.
 +
 +
==Bardic==
 +
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There is no limit to the dancers, drummers, singers and storytellers a warlord may employ, or seduce on site.  Bardic forces will generate Boons for their Warlord.  There are a variety of Bardic competitions planned for ToA.
 +
 +
==Service==
 +
 +
Providing volunteers to help at the event will generate coins.  There is no initial cost to field volunteers.
  
  

Revision as of 11:14, 22 June 2012


[[Image:|350px|right]]

Event Overview

Recruiting Your Army

Armies will be built using the following formula: A good way to understand building armies is to think about fielding Coins, not people. As Warlord you field 10 Coins in Heavy, 5 in Rapier, and 4 in Archery.

Army Marshal: Field Marshal, with up-to-date marshal status on kingdom lists. This member of your army is mandatory, and responsible for all inspections. The warlord cannot serve as the army's marshal.

Armoured

As a Warlord or member of a Warband you will start as a small unit built on 10 Coins.

  • Knights cost 2 Coins
  • All others cost 1 Coin
  • A band of 1 knight and 8 warriors is equal to 10 Coins, as is 2 knights and 6 warriors.
  • Armoured forces earn Coins in Battle

Target Archery

Archery forces will be built on 4 Coins.

  • Grey Goose Shaft cost 2 Coins
  • All others cost 1 Coin
  • A force of 2 Geese will cost 4 Coins.
  • Archery forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle.
  • Once your archers have earned you a boon, you will be able to purchase it like resurrections.

Rapier

Rapier forces will be built on 5 Coins.

  • White Scarves cost 2 Coins
  • All others cost 1 Coin
  • A force of 1 WS and 2 warriors costs 4 Coins.
  • Rapier forces earn Boons for their Warlord. These Boons will have a direct effect on your Warlord while they are in battle.
  • Rapier combatants will snowball into larger armies then be broken down into smaller units again. Rapier will also start with the Counting Coup scenario as described in the Armoured section.
  • Once your rapier combatants have earned you a boon, you will be able to purchase it like resurrections.

NOTE: Provisions will be made for unaligned fighters. If you don't have an army by Saturday Morning you will still get to play.

Arts and Sciences

There is no limit to the scholars, devisors and artisans a warlord may employ, or seduce on site. Arts and Science will generate Boons and Coins for their Warlord. There will be several A&S competitions planned for ToA.

Bardic

There is no limit to the dancers, drummers, singers and storytellers a warlord may employ, or seduce on site. Bardic forces will generate Boons for their Warlord. There are a variety of Bardic competitions planned for ToA.

Service

Providing volunteers to help at the event will generate coins. There is no initial cost to field volunteers.


Arts and Sciences

Service

Service/Points per Hour(Wage)


Scenarios

Armoured

Day One

Day Two

Rapier

Target Archery

Event Highlights and Personal Memories

Event Info

Date


Event Steward & Staff


Site Fees


Location


Directions to Site