Difference between revisions of "Tournament of Armies I"

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Archer forces will be built on 4 points.
 
Archer forces will be built on 4 points.
  
*Grey Goose Shaft cost 2 points
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*[[Order of the Grey Goose Shaft|Grey Goose Shaft]] cost 2 points
 
*All others cost 1 point
 
*All others cost 1 point
  

Revision as of 06:02, 4 July 2011


Site Hand-out for ToA AS 45

Event Overview

Who will win the right to be called Warlord of Lions Gate?

The Barony of Lions Gate invites all disciplines - Heavy, Rapier, Archery, Arts and Science, Heraldry Bardic and service, to A TOURNAMENT OF ARMIES, from July 30th through August 2nd.

If you want to be named Warlord of Lions Gate, you must build your own army to enter the tournament. Be mindful that your army must be able to withstand attacks on all fronts: classic battles on the warfield as well as battles of wits and skill.

Who will flock to your banner to support you?

Or who will inspire you to support their quest for the title?

Sharpen your swords and your wits and be ready to display your prowess and declaim your glory before all!

On Saturday, after a fierce and colourful display of prowess by each army in Court by their Arts & Science contingent, all armies shall prepare to engage in a wide variety of combat scenarios on fields of forest, open plain, bog, obstacle, ravine and much more. Battle will rage on until there are only four armies left on the field.

On Sunday, the four remaining armies will continue in battles most glorious until there remain only two armies on the field.

But only one can be victorious.

Before the combat units wage war on the field, the artisan units shall engage in battle in their own arena. Each shall seek to cow all others with a display of bardic, heraldic, scribal, martial or other Arts & Sciences to be judged on craftsmanship, authenticity and elegance. Many of these battles can be prepared for well in advance of the Tournament and details are available here:

http://lionsgate.antir.sca.org/events/toa/index.html

Warlords! We recommend that you pre register your army, both to ensure you have a place on the Tournament field, and to provide fear to your competitors. Show off your Warband for all to see! There are only SIXTEEN slots available for Warlords!

Rules of Engagement

First, there is only room for 16 Warlords, so register early. The only limitation to registering your army is that the Warlord must be an Armoured Combatant.

Next, as a prospective Warlord understand that you need a well rounded army to be successful, even more this year than last! All the disciplines can earn points and “Boons” that are important when it comes to advantages and challenging your opponents.

There are two kinds of points – the initial points everyone starts with and use to field their army, and the points earned by the armies that can later be used to their advantage. A good way to understand building armies is to think about fielding points, not people. As Warlord you field 10 points in Heavy, 4 in Rapier, etc. So that means you can switch things up from scenario to scenario.

Armoured

As a Warlord or member of a Warband you will start as a small unit built on 10 points.

  • Knights cost 2 points
  • All others cost 1 point

Fighting will be all day Saturday with the teams gradually fighting through a snowball tournament to form four large groups be the end of day on Saturday. Sunday starts early and will be the day our Warlord is decided.

There will be both Points Rounds and Challenge Rounds.

Points rounds are where Warlord earn points to be used for advantages in battle and for control of Challenges. Challenge rounds are where units merge and the armies grow.

Target Archery

Archer forces will be built on 4 points.

You will have individual shoots as well as team shoots. Our Archery MIC has many fun and challenging shoots in mind.

Archers will earn Boon's for their Warlords. These Boons will have a direct effect on your Warlord while they are in battle.

Rapier

Rapier forces will be built on 4 points.

  • White Scarves cost 2 points
  • All others cost 1 point

Be prepared to battle all over the site and bring back victories to your Warlord.

Rapier fighters will earn Boon's for their Warlords. These Boons will have a direct effect on your Warlord while they are in battle.

Rapier combatants will snowball into larger armies then be broken down into smaller units again. Rapier will also start with the Counting Coup scenario as described in the Armoured section.

Arts and Sciences

Competition 1

To be completed in 2 of three forms:

The Warlords team of Devisors will be asked to prepare two projects. One from each of the three categories listed below.

Research: This would be an academic paper proving the knowledge of the Devisor / Devisors.

Static: This would be a constructed item/s that shows the skill and mastery of a Devisor / Devisors. Minimum of One page documentation required.

Dynamic: This would be a display of ability by the Devisor / Devisors. It can include the static display and or a demonstration of what is in the research paper. Minimum of One page documentation required.

Inspiration for this A&S competition: Medicine, Cartography, Swords to Ploughshares,Terror, Espionage, Poison, Alchemy, Navigation, Heraldry, Military Strategy, Military Tactics, Siege Weapons, Siege Defence, Castles, Heroines, Tyrants, Spoils of War Military Formations, Evolution of Weapons, Technological Advances, Obsolescence of Weapons, Politics, Armour, Transportation, Honour, Chivalry, Dishonour, Crusades, Disease, Communication, Siege, Famous Battles ,Alliances, 'What if' ... at a famous battle, Heroes, Legions, Warrior Kings and/or Queens, Word Fame, Legends, Tournaments, Judicial Duels, Formal Dress/Attire, Intimidation, Treaties And?..........

Competition 2

Facilitated by Facilitated by Dame Elena, Listmistress

Warlords must provide a vessel to hold their coins that can be held/stored at the list table. The 'coin holder' should be easily identifiable and of a period construction. This is where the lists will be putting your Warlords' coins as they are earned. This will speed up the process between skirmishes.

Judges will be the Lists Mistress and her assistants.

Competition 3

Facilitated by Master John MacAndrew

A Case of Reverse Engineering

1. Each team needs to supply a colour photocopy of a SCA time period (650 - 1650) still life painting.

2. Each team needs to provide a small amount of documentation to display their selected still life does fall within the SCA time frame. Documentation is worth 20 points.

And here comes the reverse engineering part:

3. Each team is to reproduce the still life setting it up as a display as though in preparation for the artist to paint.

Accuracy - 40 points. Complexity - 40 points. Further breakdown of judging to follow.

Competition 4

Facilitated by Shareef Musiqi al-Rashid

So you have an army, you have artisans, you have science geeks, and you have service junkies. But ... are you prepared to entertain ?

At A Tournament of Armies you can represent your warlord in three (COUNT THEM 3) different Bardic competitions:

1. Single Bardic Entry - At the Bardic Circle, combatants in the single Bardic Performance can win coins for their Warlord through wooing the populous and spectators

2. Roving Bardic Entry - This is for the Bard (Bards) who does not wish to have a stage. Rove the encampment and win favour and coins for your Warlord.

3. Group Performance - On Saturday night, compete at the Dew Droppe Inne stage in a Battle of the BARDIC SQUADRON !! That's right minimum of 5 (FIVE) people doing a group performance of no less than 5 minutes and no more than 15 minutes!! Sign up sheet with times will be at the Dew Droppe Inne starting at 7:30 pm with the first performance at 9:00pm. Group performances will win coins from the populous and extra coins for your Warlord through a popular vote at the end of the evening!

Competition 5

Facilitated by Master Uilliam McAndrew

A Brewer’s Challenge!

Taste your wares. Ensure they are palatable and enjoyable!

Details will be made available as soon as we have them. Needless to say this will happen after the sun goes down and should be enlightening and fun!

Service

Earn points for your Warlord throughout the weekend by volunteering and helping out. Every great Warlord needs support. Help support this event and your Warlord by volunteering. If you would like to help with the site set up, or take down please contact the Event Steward.

On site during the event you can see the Event stewards, Gate, Lists / waterbearers and the MIC to help earn service points. Anyone attending the event can earn their Warlord Service points. Event Steward team and their deputies will not earn coins or boons for their Warlords.

Service/Points per Hour(Wage)

  • Gate - 5
  • Watch - 5
  • Marshal/Waterbearing/Other - 2

Scenarios

Armoured

Day One

  • Round 1 – Points Round - Counting Coup

One point per armband brought back to Lists so 143 points max. Once a fighter reports to Lists (with or without armbands) they may not re-enter fray. Dead fighters do not report - any armbands on a dead fighter may be taken. Fighters left on the field after 30 minutes are dead and not counted.

10 points for last unit standing. 30 minute time limit. A 15 minute warning will be given.

  • Round 2 – Points Round - Capture the Flag

Each Warlord will be wearing a flag. Bringing a flag back to lists is worth 10 points. Bonus of 1 point per man left alive in unit. Once a warlord reports they may not re-enter fray. 30 minute time limit. A 15 minute warning will be given.

  • Round 3 – Challenge Round (Armies Merge)

No Points. Challenges predicated on highest points – high points challenge down. Winner of challenge becomes Warlord of both. Challenge Scenarios listed below.

16 Armies = 8 battles. Result – 8 Armies. Each battle's winner will get the defeated Warlord’s forces and remaining points.

  • Round 4 – Points Round – Scenarios

Win scenario for 25 points + 1 point for every warrior left standing.

Low points challenge up. 8 armies = 4 battles. No time limits.

  • Round 5 – Challenge Round (Armies Merge)

No Points. Challenges predicated on highest points – high points challenge down. Winner of challenge becomes Warlord of both. Challenge Scenarios listed below.

8 Armies = 4 battles. Result – 4 Armies. Each battle's winner will get the defeated Warlord’s forces and remaining points.

The MIC Reserves the right to increase the number of scenarios and rounds on Day One, time dependant.

There will be a meeting with all 16 original Warlords immediately after the final scenario at the Lists table. See Schedule.

Day Two

  • Round 6 – Points Round – Scenarios

Win scenario for 50 points + 1 point for every combatant left standing. Low points challenge up. 4 armies = 2 battles. No time limits.

  • Round 7 – Challenge Round (Armies Merge)

No Points. Challenges predicated on highest points – high points challenge down. Winner of challenge becomes Warlord of both. Challenge Scenarios listed below. 4 Armies = 2 battles. Result – 2 Armies. Winners get all defeated forces plus their points.

  • Round 8 – Push Battle

2 final armies. Field, Bridge, Fortified High Ground, Bridge, Field. Low points start on High Ground.

Challenge Rules

  1. Challenges occur at Lists.
  2. Challenged Warlord selects the Scenario.
  3. Points may be spent Publically or in Secret but must be reported to Lists on the spot
  4. The exception to this rule is Changing Starting Point (yours or your opponent’s). These may be enacted at the scenario and reported to the Marshal there.

Rapier

Points won in Rapier are awarded immediately to the Armoured Warlord. When Rapier units merge the winning unit does NOT also absorb the points.

All Rapier Scenarios will be resolved on DAY ONE.

  • Round 1 – Points Round - Counting Coup

1 point per armband brought back to Lists. Once a fighter reports to Lists (with or without armbands) they may not re-enter fray. Dead fighters do not report - any armbands on a dead fighter may be taken. Fighters left on the field after 30 minutes are dead and not counted. 10 points for last unit standing. 30 minute time limit. 15 minute warning.

  • Round 2 – Challenge Round (Armies Merge)

No Points. Challenges predicated on highest points – high points challenge down. Winner of challenge becomes The Warlords Rapier Captain of both rapier squads . Challenge Scenarios listed below. 16 Armies = 8 battles. Result – 8 Armies. Winners get all defeated forces but not their points.

  • Round 3 – Points Round - Capture the Flag

Each of the Warlords rapier forces will be wearing a flag. Bringing a flag back to lists is worth 5 points. Bonus of 1 point per man left alive in unit. Once reported to lists combatants may not re-enter fray. 30 minute time limit. 15 minute warning. Played in Northern Forest Only

  • Round 4 – Challenge Round (Armies Merge).

No Points. Challenges predicated on highest points – high points challenge down. Winner of challenge becomes Warlord of both. Challenges occur anywhere in Northern Forest on agreed upon grounds. 8 Armies = 4 battles. Result – 4 Armies. Winners get all defeated forces but not their points.

  • Round 5 – Challenge Round (Armies Merge) AND Points Round.

Win scenario for 25 points + 1 point for every man left standing. Winner of challenge becomes their Warlords captain of Rapier for both. Challenges predicated on highest points – high points challenge down. Challenge Scenarios listed below. 4 Armies = 2 battles. Result – 2 Armies. Winners get all defeated forces but not their points.

  • Round 6 – Push Battle

2 final armies. Field, Bridge, Fortified High Ground, Bridge, Field. Low points start on High Ground.

Both Armies earn 20 points for making the finals. Winner earns an additional 50 points.

Archery

((need details from archery format))

Event Highlights and Personal Memories

Event Info

Event Steward & Staff

  • Lord Callen Drakkar (Event Steward)
  • His Lordship Warwick Drakkar (Co-Event Steward & Marshal In Charge)


Date

July 30-August 2, 2010

Branch

Barony of Lions Gate

Site Fees

  • Adult $30
  • Adult day fee $15
  • Youth $10
  • Children 12 and Under Free
  • Family Cap $60

$5 NMS will is in effect, please make cheques payable to "Barony of Lions Gate"

Location

Name: Island 22 Equestrian Site 45695 Cartmell Road Chilliwack, BC

Directions to Site:

  • Make your best way to Highway 1
  • Take Highway 1 to Chilliwack B.C.
  • Take exit 119 A/B and go north on Vedder Rd.
  • Turn Right on Princess Ave
  • Take your first left onto Young Rd.
  • Turn Left at Cartmell Rd.
  • Site will be on your left hand side

Tournament of Armies II