Difference between revisions of "Honor War A.S. LVII/2023"

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:Scenario Two:  Open Field Quick Battles
 
:Scenario Two:  Open Field Quick Battles
 
::3 open field battles
 
::3 open field battles
Single death, no resurrection
+
::Single death, no resurrection
Fight until last man  
+
::Fight until last man  
One War Point per battle
+
::One War Point per battle
Scenario Three:  Capture the Supplies
 
Setup:  Hay bales will be arranged to define up to five supply caches.  Each supply cache will be large enough for 2-3 defenders to hold and have a central flag.
 
Archery included
 
1-2 Supplies battles (time/interest)
 
Sides start at resurrection point, go capture caches at lay-on. 
 
Flag up/down denotes possession of the cache.
 
Cannot attack over hay bales
 
Temporary holds will be called at 10 and 20 minutes to determine possession of caches
 
Each cache is worth one War Point at each hold.
 
Scenario Four: Bridge Over Troubled Waters
 
Setup: 12 hay bales on each side to make the bridge, river marked with rope
 
1-2 bridge battles (time/interest)
 
Single bridge (3-4 fighters wide)
 
Stepping in the water from the bridge and you drown (dead)
 
Knights/royal peers can “ford” the river on foot from the shore
 
MUST start from the shore, you can’t avoid the above mentioned falling off bridge
 
Cross at a slow walking pace
 
CANNOT hit people on the bridge from the river, must be “on land”
 
Three deaths (two resurrections)
 
Fight to last man
 
Five War Points to victor of each battle
 
  
Scenario Five: Capture the Castle
+
:Scenario Three: Capture the Supplies
 +
::Setup:  Hay bales will be arranged to define up to five supply caches.  Each supply cache will be large enough for 2-3 defenders to hold and have a central flag.
 +
::Archery included
 +
::1-2 Supplies battles (time/interest)
 +
::Sides start at resurrection point, go capture caches at lay-on. 
 +
::Flag up/down denotes possession of the cache.
 +
::Cannot attack over hay bales
 +
::Temporary holds will be called at 10 and 20 minutes to determine possession of caches
 +
::Each cache is worth one War Point at each hold.
  
Archery included
+
:Scenario Four: Bridge Over Troubled Waters
Two castle battles (resurrection, timed, 20 minutes)- defend once, attack once  
+
::Setup: 12 hay bales on each side to make the bridge, river marked with rope
Goal: defend the castle (or capture the castle).  If attackers manage to lower the Castle Flag, a hold is called, the attackers get a War Point, and everyone resets.
+
::1-2 bridge battles (time/interest)
Doorway can be fought through  
+
::Single bridge (3-4 fighters wide)
Crenellation cannot be climbed over/through
+
::Stepping in the water from the bridge and you drown (dead)
 +
::Knights/royal peers can “ford” the river on foot from the shore
 +
::MUST start from the shore, you can’t avoid the above mentioned falling off bridge
 +
::Cross at a slow walking pace
 +
::CANNOT hit people on the bridge from the river, must be “on land”
 +
::Three deaths (two resurrections)
 +
::Fight to last man
 +
::Five War Points to victor of each battle
 +
 
 +
:Scenario Five: Capture the Castle (we didn't get to this one)
 +
::Archery included
 +
::Two castle battles (resurrection, timed, 20 minutes)- defend once, attack once  
 +
::Goal: defend the castle (or capture the castle).  If attackers manage to lower the Castle Flag, a hold is called, the attackers get a War Point, and everyone resets.
 +
::Doorway can be fought through  
 +
::Crenellation cannot be climbed over/through
  
  

Latest revision as of 17:08, 28 April 2023

Honor War Main Page

Date
April 21-23, 2023
Branch
College of Lyonsmarche
Autocrat
Aki Nakagawa
Site
Chief Timothy State Park, Silcott Island


EVENT COPY

The Port of Silcott is once again besieged by roving bands of brigands from the East, and South, and Nor… well from all over. Thus do we call for aid from our Great Neighbors, those brave souls of the Inlands! Ties of old call to the Baronies of Wastekeep, Wealdsmere, and Vulkanfeldt, as well as good cousins throughout the lands. Come to our aid, and a share of our bounty! Fighting and food, merry-making and mead! Let us all protect these lands of our Great King and Queen from the foul highwaymen.

Event Steward: Aki Nakagawa (Lezlie Ramos) 2126 Tumbleweed Circle Hayden ID 83835; Phone: (C) 208-413-0570; Email: vennes1312@aol.com

EVENT SITE: Chief Timothy State Park, Silcott Island, Clarkston, WA 99403 Site opens Friday at noon – merchants and those needing an earlier arrival, please contact the event steward. Site closes at 2pm Sunday. FEES: Ages 18 & up $25, youth under 18 free. $5 discount for SCA blue card members. Checks payable to COLLEGE OF LYONSMARCHE.

Driving Directions: From the west: Follow Highway 12 towards Clarkston, WA. At the bottom of Alpowa Grade (approximately 5 miles before Clarkston), take a left and cross over the bridge to Silcott Island. From the north, east, and south: Take US-95 or Highway 12 through Lewiston and Clarkston headed west to the Tri-Cities. Approximately five miles west of Clarkston there is a bridge to the right crossing over to Silcott Island.


Weather
Attendance
158 Adult, 21 Youth

ACTIVITIES

Saturday
Heavy and then Rapier War
Archery Championship
A&S Championship
Homebrew Championship
Bardic Championship
Sunday
Rapier Championship Tournament


Court Report

Raven Morganstern (Wealdsmere) Sanguins Thorn
Janusch Radovan Vladescu (Silverhart) Alimentum Vitae
Melike bint Mihail (Lyonsmarche) Righteous Rath
Seamus de Mantel (Lyonsmarche) Righteous Rath
Dagrún Stjarna Ulriksdottír (Wastekeep) Alimentum Vitae
Jannet Fletcher (Wealdsmere) Bountiful Hand
'Izza al-Dimashqiyya (Wealdsmere) Bountiful Hand
Alexandre de Sant Roma de Sau (Wealdsmere) Bountiful Hand
Mira of Wyewood (Wyewood) Award of Arms
Decimus Antonius Vegetius (Unknown) Award of Arms
Padraic Armstrong (Unknown) Award of Arms
Tanner of Wealdsmere (Wealdsmere) Award of Arms
Koldbjorn of Wealdsmere (Wealdsmere) Award of Arms
Zornhut Rosenbau (Unknown) Sable Gauntlet
Nicholas de Beaumont (Wastekeep) Hastae Leonis
Lantani de Forez (Lyonsmarche) Sanguins Thorn
Fleinn Hausakljufr (Wealdsmere) Fury of the Lion - Defender of the Realm
Agnarr Hafthor (An Tir) Fury of the Lion - Defender of the Realm
Hamarr Haksson (Wastekeep) Fury of the Lion - Defender of the Realm
Arawn MacPhillian (Wastekeep) Fury of the Lion - Defender of the Realm
Phillip de Mantel (Wastekeep) Fury of the Lion - Captain of the Realm
Seamus de Mantel (Lyonsmarche) Fury of the Lion - Captain of the Realm


The War

Heavy Scenarios

Honor War 2023 Heavy Scenarios

Scenario One: Open Field Unlimited
Archery included
20-minute warmup battle. Unlimited resurrections
No War Points - let’s just knock off the rust
Scenario Two: Open Field Quick Battles
3 open field battles
Single death, no resurrection
Fight until last man
One War Point per battle
Scenario Three: Capture the Supplies
Setup: Hay bales will be arranged to define up to five supply caches. Each supply cache will be large enough for 2-3 defenders to hold and have a central flag.
Archery included
1-2 Supplies battles (time/interest)
Sides start at resurrection point, go capture caches at lay-on.
Flag up/down denotes possession of the cache.
Cannot attack over hay bales
Temporary holds will be called at 10 and 20 minutes to determine possession of caches
Each cache is worth one War Point at each hold.
Scenario Four: Bridge Over Troubled Waters
Setup: 12 hay bales on each side to make the bridge, river marked with rope
1-2 bridge battles (time/interest)
Single bridge (3-4 fighters wide)
Stepping in the water from the bridge and you drown (dead)
Knights/royal peers can “ford” the river on foot from the shore
MUST start from the shore, you can’t avoid the above mentioned falling off bridge
Cross at a slow walking pace
CANNOT hit people on the bridge from the river, must be “on land”
Three deaths (two resurrections)
Fight to last man
Five War Points to victor of each battle
Scenario Five: Capture the Castle (we didn't get to this one)
Archery included
Two castle battles (resurrection, timed, 20 minutes)- defend once, attack once
Goal: defend the castle (or capture the castle). If attackers manage to lower the Castle Flag, a hold is called, the attackers get a War Point, and everyone resets.
Doorway can be fought through
Crenellation cannot be climbed over/through


Sunday Rapier Champion Tourney

Pictures

Personal Memories